#include "stdafx.h"
#include "Carnophage.h"

Carnophage::Carnophage()
{
	m_nSpellType = SPELL_CREATURE;
}

Carnophage::~Carnophage()
{

}

void Carnophage::Cast()
{

}

void Carnophage::Update(float dt)
{

}

void Carnophage::Render()
{

}